One Good Thing a Day
Years ago, my wife would ask me, “What was something good that happened today?” It became a great habit, especially on tough days, but I struggled to keep a diary despite her encouragement. I wanted a quick way to jot down daily highlights without carrying a bulky journal. I had prototypes but couldn’t get over the hurdle of making it real. Recently, using Cursor.ai, an AI tool for code development, I managed to create a simple app that lets me log one good thing each day. It’s a basic app, but it kickstarted the habit I’d been trying to form for years.
My Spin on OFFOF
I often surprisingly need to calculate percentages in my day-to-day work, and there used to be a perfect app for that called OFFOF. When it became unavailable, I missed it dearly. Inspired by my progress with the "One Good Thing a Day" app, I decided to recreate a similar tool for myself. Within about 40 minutes, I had a basic version on my phone. This project taught me more about the quirks of the tool and gave me a useful app to rely on once again.
This recent exploration has been particularly app-centric, but it has reminded me of the importance of creating moments of play, even in strictly work-focused environments. Play fosters learning, motivation, and experimentation, but most importantly, it has reignited my passion for design. It has made my hobby feel like a hobby once more.
Inspirot
I got a bit swept up in the wave of Marvel’s Agatha All Along during the summer, and was introduced to Tarot for the first time. Everyone knows of Tarot, but I’ve never been in the circles of those who use them. While perhaps my interpretation isn’t orthodox, what I liked about them was the thought of getting some inspiration for actions I can take to get some inspiration from an outside party when I can’t rely on having interpersonal help. So I started the project Inspirot (Inspiration + Tarot, not the most inventive of names) to explore creating card interactions with AI and also giving me an outlet for illustration. I used chatGPT to learn about the individual cards and meanings, then also used it to rewrite them in a designer friendly context to make them a bit more digestible for me. What I didn’t realise in making this is how many cards there are so this is a longer project to have on the side, but a fun one to chip away at nonetheless.
The British-Irish comedian Jimmy Carr recently said on a podcast; “A dream job is when what you do is play for you but looks like work to everyone else.” That sentiment helped knock some sense into me. These experiments really helped me connect back to what makes me happy to be a designer, and maker. I get to apply my skills and pick up a few new ones to bring ideas to life in a way and speed that I’ve never been able to. While I’ve still yet to reconcile what I’ve lost, I’m hoping this kind of play will help me remember what I’ve gained. Play is not a want, it’s a need.